Stage Presence

Solo indie game. Developed in Unity 5. Published by tinyBuild, released on Steam.

Fitzroy Penthouse VR

Interactive VR arch viz. In-house project at The Neighbourhood. Developed in Unity 5.

Nova VR

Interactive VR arch viz. In-house project at The Neighbourhood. Developed in Unity 5.

Aurora House VR

Contract work. Interactive VR Arch Viz for a business development in London. Developed in Unity 5.

Star Citizen

Level design and scripting for the AAA MMOFPSRPG 'Star Citizen'. Developed in CryEngine.

The Lego Movie

Scripting and tech design. Developed using in-house tools.

Lego City: Undercover

Scripting and tech design. Developed using in-house tools.

LMD

Solo VR indie game. Developed in Unity 5.

The Matrix VR

VR indie game. Developed in Unity 4.

Kinect Disneyland Adventures

Level design and scripting. Developed using in-house tools + Unity.

The Will To Live

Mobile indie game. Developed in Lua / Corona SDK.

The Outsider

Level design and scripting. Developed using in-house tools.

Barcrest ltd.

In-house Software Engineer. Developing video gambling terminals in C++ / DirectX 9.

Reflex Gaming ltd.

In-house Software Engineer. Developing video gambling terminals in C++ / DirectX 9.